3D Modeling
XRDE 310 | 3 Credits
Course Desc: (Formerly CMST 390) A hands-on, project-based introduction to the fundamental concepts, tools, and techniques used in 3D modeling. The aim is to use industry-standard software to design and manipulate models in three-dimensional space and to create 3D assets for virtual and augmented reality, games, animation, architecture, cinematics, and 3D printing. Topics include texturing, lighting, animation, rendering, sculpting, 3D printing, extended reality design, and career paths. Students may receive credit for only one of the following courses: CMST 390, CMST 429, or XRDE 310.
Game Design I
XRDE 315 | 3 Credits
Course Desc: (Formerly CMST 315) A hands-on, project-based introduction to 3D video game design and programming fundamentals. The aim is to use an industry-standard 3D game engine to create a game from concept to final product. Topics include 3D game engines, 3D game design, gameplay mechanics, sound effects, C# programming, project management, 3D physics, and user interface design. Students may receive credit for only one of the following courses: CMST 315 or XRDE 315.
Virtual Reality Design I
XRDE 330 | 3 Credits
Course Desc: (Formerly CMST 330) Prerequisite: XRDE 315. A hands-on, project-based introduction to the theories, best practices, aesthetics, techniques, and workflows used to create immersive virtual reality. The goal is to develop, test, and deploy virtual reality experiences following design theory and industry standard best practices. Topics include human perception, 3D modeling, game design, design considerations, limitations, storytelling, mobile app development, and 360-degree video. Students may receive credit for only one of the following courses: CMST 330 or XRDE 330.
Augmented Reality Design I
XRDE 335 | 3 Credits
Course Desc: (Formerly CMST 331) Prerequisite: XRDE 315. A hands-on, project-based introduction to the theories, best practices, aesthetics, techniques, and workflows used to create immersive augmented reality (AR). The goal is to develop, test, and deploy augmented reality experiences following design theory and industry-standard best practices. Topics include human-computer interaction and user experience, design principles, 3D modeling, game design, storytelling, and AR application development. Students may receive credit for only one of the following courses: CMST 331 or XRDE 335.
Workplace Learning in Extended Reality Design
XRDE 486A | 3 Credits
Course Desc: Prerequisites: 9 credits in the discipline and prior program approval (requirements detailed online at umgc.edu/wkpl). The integration of discipline-specific knowledge with new experiences in the work environment. Tasks include completing a series of academic assignments that parallel work experiences.
Workplace Learning in Extended Reality Design
XRDE 486B | 6 Credits
Course Desc: Prerequisites: 9 credits in the discipline and prior program approval (requirements detailed online at umgc.edu/wkpl). The integration of discipline-specific knowledge with new experiences in the work environment. Tasks include completing a series of academic assignments that parallel work experiences.
Virtual World-Building
XRDE 490 | 3 Credits
Course Desc: (Formerly CMST 490) Prerequisite: XRDE 315. A comprehensive, project-focused exploration of the techniques, tools workflows, and industry best practices used in virtual reality (VR) metaverse world building. The goal is to create immersive and engaging virtual spaces and environments. Topics include 3D modeling, user interaction design and experience, aesthetics, narrative crafting, spatial audio effects, lighting, accessibility, and performance optimization. Students may receive credit for only one of the following courses: CMST 490 or XRDE 490.
Extended Reality Design Capstone
XRDE 495 | 3 Credits
Course Desc: Prerequisite: 24 credits of major coursework. An overview of current trends, technologies, theories, and practices in the extended reality design field. The aim is to integrate concepts, practical application, and critical thinking acquired through previous study and apply them to professional and postgraduate objectives. Analysis covers innovative and emerging issues in extended reality design. Assignments include industry analysis, resume design, and portfolio creation.
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